

The actual in-game police are not your friends, they will hinder your efforts at every opportunity. (There is also a "public humiliation" job I never tried, nor do I want to.) But even when you do start investigating murders and serious crimes, you feel helplessly alone doing so. This means you will have to start out doing ♥♥♥♥♥♥ odd jobs for shady people, like taking photographs and stealing stuff. You will start out dirt poor in sandbox, without enough resources to investigate actual murders or important crimes. As much as I wanted to enjoy it, I ultimately think sandbox is WAY too punishing to the player. Then there is sandbox mode - the main draw of the game, where mysteries and "jobs" are constantly generated. Everything flowed very smoothly, and there was an actual, genuine story to follow. The game has one tutorial level, a semi-scripted case for you to learn the mechanics. You can search for clues however you want, and connecting the case facts into a solid theory is entirely left to your own wits and creativity. The city truly feels alive, there are literally hundreds of moving parts at any given moment. There is absolutely no hand-holding or "set path" you have to take to solve a mystery. Shadows of Doubt has incredible highs and frustrating lows.Īt its best, the game is an unbeatable detective experience. Join our Discord to get involved in the conversation

Fixed: Error that could happen when the game tried to spawn a decal on a null object.Fixed: The game’s initial loading screen had unlocked fps, causing some long loading issues on some hardware.

